Study on the Willingness to Consume and Marketing Strategies of Online Game Consumers

Authors

  • Shize Lin

DOI:

https://doi.org/10.61173/qt60ng65

Keywords:

Willingness, Consume and Marketing Strategies, Online Game Consumers

Abstract

This paper delves into the critical factors influencing players’ willingness to pay in online games, examining the impact of marketing strategies such as season passes, limited-time promotions, loot boxes, and brand collaborations. These strategies have proven effective in driving consumer behavior by fostering greater player engagement, instilling a sense of urgency, and tapping into psychological motivators like fear of missing out (FOMO). However, while such techniques often boost short-term revenue, they can also lead to unintended consequences. For instance, the frequent introduction of new season content, although exciting, may result in player fatigue, diminishing long-term engagement. Additionally, loot boxes have sparked ethical and legal debates due to their resemblance to gambling mechanics, which may negatively affect players’ willingness to pay. Brand collaborations, while lucrative, often lack the personalized touch that resonates deeply with players. To address these challenges, the paper proposes several optimization strategies. Extending season cycles could help mitigate burnout, while increasing transparency in loot box systems may restore player trust. Furthermore, enhancing creativity and personalization in brand collaborations and in-game activities can foster deeper emotional connections with players. By refining these marketing strategies within ethical and legal boundaries, game developers can not only increase revenue but also improve player satisfaction and retention. This study offers valuable insights into balancing profitability with player well-being.

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Published

2024-12-31